Posted by mennie on 1:29 AM
S T A L K E R Shadow of Chernobyl
S T A L K E R Shadow of Chernobyl
Size: English Platform : PC Size: 3.27GBPublisher: THQDeveloper: GSC Game WorldGenre: Sci-Fi First-Person ShooterESRB: MATUREESRB Descriptors: Blood and Gore, Intense Violence, Strong Language, Use of Alcohol
S.T.A.L.K.E.R.: Shadow of Chernobyl has always been an overly ambitious game, which is probably why it has arrived several years later than originally expected. The game's goal is to create a virtual world with an ecology all its own and then place you in the middle of it. That's something that's rarely been attempted, particularly in a first-person game. However, to the credit of THQ and Ukrainian developer GSC Game World, S.T.A.L.K.E.R. is an impressive accomplishment. This first-person survival game is at times amazing and engrossing and on par with such classics as Deus Ex and System Shock.his is another first-person game that features a silent and mysterious protagonist, much like Half-Life's Gordon Freeman. You play as the Marked One, a heavily armed scavenger suffering from amnesia and stuck inside the exclusion zone surrounding the nuclear power plant at Chernobyl, Ukraine. Yes, the same nuclear plant that exploded in 1986 and, in S.T.A.L.K.E.R.'s fiction, again in 1989, creating a radioactive hotspot brimming with mutants, heavily armed rival factions, and all sorts of weird, paranormal activity. Your task: Figure out who you are and what's going on at the core of the zone.
At its heart, S.T.A.L.K.E.R. is a first-person survival game that blends action with role-playing. This isn't a linear game, like Half-Life or Call of Duty, where you basically are restricted to a straight path and are taken for a tightly controlled and scripted ride. S.T.A.L.K.E.R.'s huge environments and open-ended gameplay make it more like a role-playing game, as you can go where you want and do what you want if you're willing to live with the consequences. However, you don't have to worry about traditional role-playing attributes such as strength or intelligence, or accumulating skills and abilities. Instead, all you have to worry about is your skill with a rifle and scavenging enough weapons, ammunition, and med kits from fallen enemies to keep going.
System requirements
Windows XP/Vista/7Intel Pentium 4 2 GHz/AMD Athlon XP 2200+nVidia GeForce 5700/ATI Radeon 9600/128MB DirectX 9c compatible video card512 MB RAM, 10 GB hard disk space
Password : www.dzparadise.com
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Posted by mennie on 7:47 AM
Character Creation For Video-games
Character Creation For Video-games
Language: English
Size: 1.83 GB
Genre: eLearning
This set of tutorials should give you a overall idea of the process of character creation. It does not go into technical details of the software that is being used, but should give you ideas and suggestions of different tools and methods in the process.This is the process I used to make characters during 2009, this means most tools have been updated and Z brush now has Decimation Master or GoZbrush, while max has an improved UVWUnwrap process.
Year: 2010Software Used: 3Ds Max, ZBrush, PhotoshopLanguage: EnglishDuration: 2 hrs. 30 min.Format: mp4Resolution: 1152x720Content Size: 1.8GB
PART 1
Using the base template, adapt it so the silhouete matches the concept art
1. Prepare mesh for Zbrush work (UVgroups/Polygroups)2. Align mesh to concept art3. Align head to concept art4. Tweak head details5. Tweak eyes and hair position6. Fix arm angle and overlapping issues7. Cleanup mesh in Max
PART 2
Detail overview of Unwrapping the low-res Head
1. Prepare different groups2. Tweak Jaw3. Tweak mouth4. Tweak Eyes5. Cleanup and test Unwrap6. Prepare UV groups for Zbrush
PART 3
Starting with the base template head we sculpt a High res head using the concept as guideline.
1. Basic shape and overall layout for the main shapes2. Working on details3. Creating Hair4. Review Head
PART 4
Creation of the High res body following the concept and then the low res version to use ingame.
1. Review of the concept and preparation of the model2. Review of basic High res model in Max and changes from the original concept3. High res modelling in Zbrush4. Retopologize body in Zbrush5. Export to max
PART 5
Preparing model to be textured in Photoshop. Includes importing all the low and high res parts into Max, Unwrap them and create Normal and Ambient Occlusion maps.
1. Import Low and High Res Head2. Fix geometry, topology and UVW map for Low res Head3. Optimize High res Head in Polygoncruncher4. Create Normal and AO pass for Head5. Unwrap Low poly body6. Export High Res body from Zbrush and batch optimize7. Create Normal and AO pass for Body8. Review mesh in Asset Viewer
PART 6
Final step of the model creation. Texture work in Photoshop and any aditional tweaks to the low poly geometry to support the textures.
1. Create base texture for head2. Create base texture for hair3. Create base texture for shirt and tie4. Create base texture for trousers5. Create base texture for shoes6. Clean up and review textures.
PART 7
Review of the model and any changes that were made in the end. Overview of aditional texture and geometry tweaks and what could be improved.
1. Geometry changes2. Texture changes3. Normal map Editing4. Conclusion
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Fileservehttp://www.fileserve.com/file/4Pw9wzV/5.2.Character.Creation.part1.rarhttp://www.fileserve.com/file/r3CwXrh/5.2.Character.Creation.part2.rarhttp://www.fileserve.com/file/TeSTNt5/5.2.Character.Creation.part3.rarhttp://www.fileserve.com/file/AqPr9RT/5.2.Character.Creation.part4.rarhttp://www.fileserve.com/file/YnmCAFw/5.2.Character.Creation.part5.rarhttp://www.fileserve.com/file/6z57UH4/5.2.Character.Creation.part6.rarhttp://www.fileserve.com/file/6JsBdvc/5.2.Character.Creation.part7.rarhttp://www.fileserve.com/file/FNRrh8Y/5.2.Character.Creation.part8.rar
Folesonichttp://www.filesonic.com/file/34063961/5.2.Character.Creation.part1.rarhttp://www.filesonic.com/file/34063833/5.2.Character.Creation.part2.rarhttp://www.filesonic.com/file/34063827/5.2.Character.Creation.part3.rarhttp://www.filesonic.com/file/34063845/5.2.Character.Creation.part4.rarhttp://www.filesonic.com/file/34063983/5.2.Character.Creation.part5.rarhttp://www.filesonic.com/file/34064773/5.2.Character.Creation.part6.rarhttp://www.filesonic.com/file/34064007/5.2.Character.Creation.part7.rarhttp://www.filesonic.com/file/34063611/5.2.Character.Creation.part8.rar
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